#ifndef PICKINGRAY_H
#define PICKINGRAY_H

#include "stdafx.h"
#include <iostream>
#include <cstdlib>
#include "freeglut\include\GL\freeglut.h"
#include "Vector3f.h"

class PickingRay
{
private:
	Vector3f clickPosInWorld;
	Vector3f direction;

public:
	void recalculatePickingRay(int x, int y);
<<<<<<< .mine
};

#endif=======
};>>>>>>> .r10
